Meta Hit With $375 Million Jury Verdict in New Mexico Child Safety Lawsuit

(AsiaGameHub) - On Tuesday, a jury based in Santa Fe ordered Meta to pay $375 million in civil penalties following a six-week trial examining child safety practices on Facebook and Instagram. The ruling secured a win for New Mexico under the state’s Unfair Practices Act, and counts as one of the most severe courtroom setbacks Meta has faced in a case connected to harm experienced by young platform users. Key Details Jurors found Meta liable for both claims that New Mexico filed against the company. The fine was set at $5,000 for each individual violation, the highest amount allowed under New Mexico state law. The second phase of the case is scheduled for May 4, and may result in additional penalties as well as changes to platform policies. New Mexico Jury Delivers a Major Legal Defeat to Meta While the monetary sum is notable, the greater significance may lie in what the ruling represents. In a press release distributed immediately after the verdict, the office of New Mexico Attorney General Raúl Torrez stated the ruling was a “watershed moment for every parent concerned about what could happen to their kids when they go online,” Torrez structured the case around the gap between Meta’s internal knowledge and its public communications. He stated: “Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough.” During the trial, New Mexico’s legal team drew on evidence from a 2023 undercover operation that used decoy Facebook and Instagram accounts set up to appear as if they belonged to users under the age of 14. Per the state’s findings, these accounts were sent sexually explicit content and received sexual solicitations from multiple men located in New Mexico. Law enforcement arrested those men in May 2024, with two taken into custody at a motel where they believed they were meeting a 12-year-old girl. State attorneys also used internal company records and testimony from former Meta employees to argue that repeated warnings from staff and child safety experts failed to result in adequate action from the firm. Some of the most impactful testimony came from Arturo Béjar, a former engineering and product leader at Meta, who told jurors he attempted to raise alarms after his 14-year-old daughter received unsolicited sexual advances on Instagram. He also outlined the dangerous functionality of the platform’s recommendation systems. “The product is very good at connecting people with interests,” Béjar said, “and if your interest is little girls, it will be really good at connecting you with little girls.” Another former executive, Brian Boland, testified that safety did not appear to be a genuine priority for the company’s senior leadership. Boland, who worked at Meta for nearly 12 years before leaving in 2020, said he “absolutely did not believe that safety was a priority” for CEO Mark Zuckerberg and then-COO Sheryl Sandberg. Jurors were also shown a recorded deposition from Zuckerberg. In the recording, he described research investigating whether the platforms are addictive as “inconclusive.” New Mexico’s legal team pushed back on this claim, pointing to internal research that found certain product features were designed to trigger dopamine responses and extend the amount of time users spend on the apps. When asked if a parent had a right to know if a product their child uses is addictive, Zuckerberg responded that there was a lot to “unpack in that.” Meta has announced it intends to appeal the ruling. A company spokesperson said the firm “works hard to keep people safe” on its platforms and that it “respectfully disagree[s] with the verdict.” The New Mexico case is not the only legal battle Meta is currently facing. A separate trial in Los Angeles also centers on allegations that social media platforms are addictive and caused harm to young users. That case was filed by a California woman identified as K.G.M. TikTok and Snap reached settlement agreements before the trial started, while Meta and YouTube remain defendants in the case. Jurors for that trial are still deliberating, and the judge recently instructed them to continue discussions after they indicated they were having trouble reaching a verdict for one defendant. The next stage of the New Mexico case will launch on May 4. That phase is a bench trial focused on public nuisance claims, meaning a judge rather than a jury will determine the outcome. New Mexico is arguing that Facebook and Instagram caused broader harm to the health and safety of state residents, and this portion of the case could lead to additional penalties, age verification requirements, and stronger protections for minors. This article is provided by a third-party. 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New Jersey Moves Forward with Bill Against Micro Betting

(AsiaGameHub) - New Jersey is edging closer to prohibiting micro bets, one of the speediest types of in-game wagering. On March 23, a Senate committee approved SB 2160, sending the bill to the Senate floor for a second reading. Good to Know SB 2160 would prohibit wagers on the next play, pitch, or immediate in-game action. Senators Paul Moriarty and Patrick Diegnan are the bill’s sponsors. Penalties would be $500 to $1,000 per violation. New Jersey Pushes Back Against Micro Betting The bill would prevent sportsbooks from offering or taking wagers on outcomes like whether the next baseball pitch will be a strike or if the next football play will be a run or pass. Unlike regular live betting, micro bets are settled in seconds and let users place another wager right away. Supporters cite two key risks. Moriarty noted that the format is more easily manipulated, as an insider with info on the next play could gain an advantage. He also stated that the product’s speed can lead to excessive, impulsive gambling. Diegnan added that the nonstop betting opportunities make micro bets riskier than traditional wagering. Violations would be classified as a disorderly persons offense.New Jersey doesn’t release separate data on micro bets, but Rutgers University research for state regulators found in-game betting makes up a significant portion of activity. The most recent study showed that two-thirds of state bettors place in-game wagers, and high-intensity bettors make up over 50% of in-game volume. The research also found that in-game betting increases the likelihood of overspending. Operators have already demonstrated the importance of live betting. DraftKings CEO Jason Robins stated during a first-quarter 2025 earnings call that live betting accounted for over half of the company’s handle. In established European markets, in-game betting makes up more than 60% of wagers. New Jersey isn’t the only one. New York has proposed similar legislation, and Major League Baseball struck agreements last November to limit pitch-level bets to $200 and exclude them from parlays, citing integrity issues. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Wall Street Divided Over Prediction Markets

(AsiaGameHub) - Financial institutions are divided on prediction markets. While certain companies are expanding into the space, others are prohibiting staff participation due to increasing regulatory worries. Good to Know Trading in prediction markets has been prohibited for employees at Point72 Asset Management and Balyasny Asset Management. JPMorgan Chase permits participation as long as standard personal trading guidelines are followed. A more proactive strategy is being adopted by Susquehanna International Group and DRW. Divergent Stances on Prediction Markets Across Wall Street According to Bloomberg, Point72 Asset Management and Balyasny Asset Management have instituted total bans on staff trading, despite other firms recently considering specialized desks and recruiting talent with expertise in Kalshi and Polymarket. This shift highlights a rapid change in outlook. Compliance departments are concerned about legal disputes, the risk of insider trading, and the lack of regulatory clarity surrounding the industry. Documentation remains a significant hurdle. In the U.S., these markets are classified as derivatives under CFTC oversight. However, platforms like Polymarket and Kalshi often lack the electronic record-keeping capabilities required for firms to monitor and report compliance.Approaches vary across the industry. JPMorgan Chase has informed its staff that they may engage in these markets provided they adhere to the same personal trading protocols applied to other asset classes. Some organizations are doubling down. Susquehanna International Group employs approximately 60 traders focused on prediction markets in Dublin and Pennsylvania. Additionally, the company serves as Kalshi's inaugural official market maker and maintains an equity position in the platform. DRW is also seeking a specialized prediction market trader to handle strategies involving arbitrage, market-making, and event-driven plays on platforms like Kalshi and Polymarket. The Investment Adviser Association, representing over 600 firms with roughly $35 trillion in assets under management, noted a significant increase in inquiries from members regarding compliance within prediction markets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Study Involving 525 Women Sparks New Discussion About Gambling Advertising iGame

Study Involving 525 Women Sparks New Discussion About Gambling Advertising

(AsiaGameHub) - A recent Australian study has examined the influence of gambling marketing on the attitudes of women in Victoria. According to researchers, contemporary advertising, influencer material, sports affiliations, and brand initiatives are normalizing betting and downplaying its associated risks. Good to Know The study involved 525 women in Victoria aged 18 to 40. 79% said they had gambled in the previous 12 months. Researchers said influencer campaigns, women sports sponsorships, and cause-linked promotions were key concerns. Academics from Deakin University and Curtin University reported that many participants perceived gambling as more socially acceptable due to current marketing strategies. The research highlighted indirect methods, such as collaborations with influencers, novelty betting markets related to entertainment, and promotions associated with women's sports or charitable causes, rather than just overt advertisements. Three main themes emerged from the feedback: gambling appeared more normalized, women felt increasingly encouraged to participate, and the risks seemed minimized. Some respondents stated that betting promotions are crafted to "encourage," "attract," and "tempt" new customers, particularly younger women whose lifestyles are intertwined with platforms like Instagram and TikTok. Conducted online between June 14 and July 1, 2024, the survey targeted women aged 18 to 40 in Victoria. The majority (76%) resided in metropolitan Melbourne, and the average age was 31. The study found that 79% of participants had engaged in gambling within the past year.Strong criticism was directed at the tone and framing of the advertisements. Women reported that promotions often present betting as a casual, social, or safe activity. One participant remarked: “I think there is a lot of harm in promoting gambling in this way for anyone.” She added: “It makes an addictive activity appear harmless.” Another participant noted: “They make it seem harmless and can become a light joke.” The study identified influencer marketing as a significant factor in this perception. The survey reported: “Social media influencers were described as ‘relatable’ and ‘desirable’, and their involvement in gambling promotions was seen to make gambling seem glamorous and aspirational.” Researchers also emphasized a strategy perceived by respondents as gender-targeted reputation management by betting firms. Initiatives linked to International Women's Day or breast cancer awareness month were frequently met with skepticism. Nonetheless, some women conceded that such campaigns could foster trust in gambling brands, potentially enhancing the impact of their marketing.A sense of FOMO (fear of missing out) was also evident. Some participants expressed that when betting is integrated into entertainment, sports, and social media, it begins to feel like a standard aspect of contemporary living. In this environment, gambling can appear less hazardous and more like an expected social activity. The paper contextualized these findings within the broader Australian landscape, citing data that indicates annual gambling participation rates among Victorian women are nearly equal to those of men, with approximately half gambling yearly and one-third doing so monthly. The researchers contended that current regulations might be insufficient, as the primary influence now stems from indirect promotion instead of direct advertising. They advocated for stricter controls on influencer agreements, novelty markets connected to popular culture, and corporate social responsibility projects that also function as brand marketing. The authors also supported targeted public education campaigns designed to help women identify these marketing tactics and better evaluate the risks of gambling. At iGaming.org, we advise caution in attributing significant policy weight to a study of this nature. The sample size of 525 is relatively small, the methodology is subjective, and the findings are largely based on qualitative attitudes rather than quantifiable behavioral data. It is also reasonable to question the exclusive focus on women and whether this approach lends the study an authority that the core data may not entirely justify. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Whatnot Faces Accusations of Facilitating Illegal Gambling via Card Breaks

(AsiaGameHub) - California lawsuits are applying new pressure to Whatnot regarding how sports card breaks are sold on its platform. Plaintiffs argue the format amounts to illegal gambling, but the company disputes this and states gambling is prohibited on the site. Good to Know The cases encompass 15 arbitration claims with 30 plaintiffs. Plaintiffs assert that random card breaks and repacks violate California gaming laws. Whatnot stated it denies the claims and prohibits gambling on its platform. California Lawsuits Target the Random Aspect of Whatnot’s Card Sales A California legal battle now centers on one of the most popular elements of the modern sports card market. Instead of targeting standard card sales, the lawsuits zero in on live breaks and repacks—where buyers pay before learning which cards they’ll receive. That difference is significant. Plaintiffs aren’t challenging direct card purchases where the item is known in advance. Instead, they’re targeting the random format tied to unopened boxes and repack products. In these breaks, customers pay first, then a streamer opens the product live, and the final value can fluctuate drastically based on what’s inside. The lawsuits claim this setup resembles a lottery more than retail. Buyers pay for a shot at something valuable, with outcomes unknown until the pack is opened during the stream. Plaintiffs contend this structure violates state rules against illegal lotteries.Whatnot is a key player in the industry. The platform reported over $8 billion in sales in 2025 and moves more than six million trading cards monthly. That scale is one reason the case could have implications far beyond a single company—if plaintiffs win, it could reshape how live card breaks operate across the broader hobby. The complaints sharply criticize the platform’s self-representation. “Whatnot claims to run a ‘marketplace’ where live shopping connects ‘buyers’ and ‘sellers.’ This is a facade,” the case’s plaintiffs told The Athletic. The filing goes further: “In practice, Whatnot runs an unregulated online casino that preys on its customers by encouraging compulsive spending—generating billions in revenue without the protections mandatory for regulated gambling operations.” Allegations of Addiction That argument is supported by addiction claims from those involved in the cases. Attorney Paul Lesko told The Athletic that several clients were drawn in by the randomness and the thrill of the bidding and reveal process. “Our clients quickly became addicted to it,” he said. “… At some point, they even stop caring about the cards. It’s just the dopamine rush from bidding and winning an auction to secure a spot for the chance to get a team they want.”Repacks are also at the heart of the dispute. Unlike factory-sealed products, repacks are assembled by operators from cards they’ve already collected, then resold for break-style reveals. Critics say this adds another layer of concern because the product exists mainly for randomized resale. Plaintiffs are seeking multiple remedies: restitution, warnings for future breaks, spending limits, punitive damages, and a court ruling that the disputed activity is unlawful. Whatnot is pushing back. The company denied operating illegal gambling through its platform. In a statement to The Athletic, it said: “We completely reject the characterization in this complaint.” The company added: “Gambling isn’t allowed on Whatnot, and we enforce this policy rigorously.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NCAA Files Lawsuit Against DraftKings for Using March Madness and Associated Tournament Terms

(AsiaGameHub) - A fresh legal battle has begun between the NCAA and DraftKings regarding betting promotions linked to college basketball tournament branding. The disagreement focuses on whether DraftKings is allowed to use popular NCAA tournament terms in sportsbook menus, advertisements, and other consumer-facing materials. Good to Know The NCAA is seeking an emergency restraining order against DraftKings. The terms in question include March Madness, Final Four, Elite Eight, and Sweet Sixteen. DraftKings claims its use of these terms is descriptive and protected by the First Amendment. Instead of concentrating on betting regulations, the most recent conflict between college sports and sportsbooks revolves around branding. In a lawsuit filed in the U.S. District Court for the Southern District of Indiana, the NCAA requested a judge to prohibit DraftKings from using a set of tournament-related terms across its sportsbook products and promotions. The case hinges on “March Madness,” “Final Four,” “Elite Eight,” and “Sweet Sixteen,” plus their related variations. According to the NCAA, these marks serve to identify and distinguish its men’s and women’s basketball tournaments across broadcasts, digital platforms, merchandise, sponsorships, and licensed business operations. The legal filing states that DraftKings integrated these terms into betting menus, marketing materials, and promotional visuals shown to users. Screenshots from DraftKings’ platforms were included as exhibits in the complaint.Wrong Timing? Timing plays a significant role in the NCAA’s argument. The association alleged that DraftKings began using the terms when public attention around the tournaments was at its peak. “On the eve of the Tournaments, DraftKings deliberately adopted and prominently began using the NCAA iconic NCAA Basketball Marks, including confusingly similar variations thereof, to trade on — and usurp — the immense goodwill, recognition, and consumer trust embodied in those Marks at the precise moment of peak public attention,” the complaint said. The NCAA further contended that this unauthorized use quickly spread across customer-facing channels. “DraftKings unlawful use quickly proliferated across its consumer-facing websites and mobile applications, embedding the marks and logos into betting menus, promotional graphics, and marketing publications, to deliberately exacerbate consumer confusion and reinforce a false association with or sponsorship by the NCAA in order to continuously capitalize on the goodwill of the NCAA,” the complaint said. DraftKings is taking a completely different stance. The company stated that it does not treat “March Madness” as a trademark in its sportsbook displays; instead, it uses the phrase in plain text to identify tournament games. “DraftKings does not use the term March Madness as a trademark, but rather uses it in plain text and as a fair use in the same manner that other tournaments are displayed, such as the NIT, in order to accurately identify the different tournaments and their respective games,” DraftKings said. “It is protected speech under the First Amendment and is not a violation of any brand trademark. We are confident that the courts will deny this request for an injunction.” Beyond the trademark dispute, the NCAA used this case to emphasize its broader separation from gambling operators. The association noted that it has rejected sportsbook sponsorships, banned athletes and staff from participating in betting, and opposed prop bets and micro-bets. It also highlighted ongoing efforts to reduce harassment and improper influence tied to college sports wagering.This broader concern resurfaced in a separate NCAA statement related to the complaint. “Every day that DraftKings continues to use these marks, millions of sports fans — and, critically, college students and young adults who are particularly susceptible to gambling harm — are exposed to the false suggestion that the Association has authorized or endorsed DraftKings gambling platform,” the NCAA said in a statement. FAQ What is the NCAA asking the court to do? The NCAA is seeking an emergency restraining order that would require DraftKings to stop using tournament-related terms in its sportsbook offerings, advertising, and associated materials. Which terms are in dispute? The complaint lists March Madness, Final Four, Elite Eight, and Sweet Sixteen, along with similar variations, as the terms at issue. Where was the complaint filed? The NCAA submitted the complaint to the U.S. District Court for the Southern District of Indiana. What is DraftKings defense? DraftKings asserts that it uses the terms descriptively in plain text (not as trademarks) and that this use is protected speech under the First Amendment. Why does the NCAA say the use is harmful? The NCAA argues that the use creates consumer confusion and implies a false connection or endorsement between the association and the sportsbook.What wider gambling concerns did the NCAA mention? The association stated that it avoids sportsbook partnerships, prohibits betting by athletes and staff, and opposes wagering formats like prop bets and micro-bets. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Fanatics Sportsbook Introduces Team-Style Parlay Betting via Squad Bets

(AsiaGameHub) - Fanatics Sportsbook has introduced a new wagering option known as Squad Bets, offering customers an alternative method to construct parlays across major sports. This feature enables bettors to assemble a group of players working toward a single combined statistical goal rather than depending on individual prop bets to succeed sequentially. Good to Know Squad Bets enables users to create a roster of three to six athletes. The functionality is operational at Fanatics Sportsbook throughout eligible markets. NBA, MLB, NHL, NFL, and prominent soccer competitions are included in the launch. Fanatics Sportsbook debuted Squad Bets on Tuesday as a fresh alternative for gamblers who favor team-oriented combinations instead of conventional player prop parlays. The mechanism is straightforward. A participant can select a collection of athletes and designate a unified objective for them. For instance, if five NBA competitors are chosen to accumulate 100 collective points, the bet remains active provided the ensemble achieves that total. This concept extends to other sports, like running backs amassing five touchdowns together. This alters the conventional parlay structure. In a typical player prop parlay, a single failure can void the entire wager. With Squad Bets, an individual athlete may underperform while the bet can still pay out if the remaining members propel the squad to its goal."Squad Bets brings a radically different approach to parlay wagering," stated Michael Fitzsimmons, Senior Vice President of Brand Marketing at Fanatics Sportsbook. "By moving the emphasis from individual components to group accomplishment, Squad Bets provides a more customized gambling experience that reflects how enthusiasts engage with athletics." Squad Bets also integrates with additional Fanatics functionalities. FanCash rewards are applicable to these wagers, and Fair Play Injury Protection functions within the team-assembly format, meaning a single injured competitor won't automatically nullify the bet. Fanatics presently operates its digital sportsbook across 23 U.S. states and Washington, D.C. Participants can monitor Squad Bets in real time through the Fanatics application.For basketball, accessible markets encompass points, rebounds, assists, and three-pointers. Baseball selections comprise strikeouts, runs, home runs, hits, runs batted in, and total bases. Hockey includes goals, points, assists, and shots. Football will feature touchdowns, receptions, receiving yards, rushing yards, passing yards, and passing touchdowns. Soccer markets will concentrate on goals and shots. FAQ What is Squad Bets at Fanatics Sportsbook? Squad Bets is a parlay-type function that allows users to merge three to six athletes toward a single collective statistical objective. How is Squad Bets different from a normal parlay? A conventional parlay typically collapses when one component fails. Squad Bets permits the entire ensemble to achieve the target collectively. Which sports are included? Fanatics indicated Squad Bets will encompass NBA, MLB, NHL, NFL, and significant soccer matches. What stats can bettors use? Markets comprise points, rebounds, assists, three-pointers, home runs, hits, strikeouts, goals, shots, touchdowns, passing yards, and additional options based on the sport. Does Squad Bets work with FanCash and injury protection? Yes. Fanatics confirmed Squad Bets contributes to FanCash accumulation and also operates with Fair Play Injury Protection. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Moves to Tighten Betting Rules Under Pressure from Retail Sector

(AsiaGameHub) - Brazil is gearing up for additional restrictions on online betting platforms. According to Vice President Geraldo Alckmin, the government plans to strengthen regulations as retail groups continue to pressure Brasília regarding concerns about consumer spending, debt levels, and gambling addiction. Good to Know Brazil intends to impose further restrictions on betting platforms following previous regulatory and tax actions. Retail groups argue that betting is negatively impacting household spending and increasing debt burdens. Betting industry groups dispute these claims, citing retail growth statistics. Brazil's Betting Debate Escalates into Conflict Over Spending and Regulation New limitations on online betting are under consideration in Brazil. Following a meeting with retail leaders in Brasília, Vice President Geraldo Alckmin stated that the government is readying additional measures to address risks associated with betting apps and mobile gaming. "We also addressed the matter of… bets… They were unregulated and entirely underground. So we regulated them, applied taxes, and will implement further restrictions to curb this mobile gaming, which is deeply concerning and leads to gambling addiction," Alckmin stated. Retail sector pressure has significantly influenced this initiative. Representatives from the Brazilian Association of Supermarkets and the Brazilian Association of Wholesalers and Distributors attended the meeting, where they once again connected the expansion of betting to reduced consumption and growing household debt. For retailers, this has become a primary focus of their lobbying efforts in recent months.However, data from Brazil's Finance Ministry presents a more nuanced view. Statistics acquired through the Access to Information Law reveal that 53.4% of bettors spend a maximum of $9.47 monthly on sports betting and online games. An additional 11.45% spend between R$50 and R$150, 6.4% spend between R$150 and R$300, 9.4% spend between R$300 and R$1,000, and 19.5% spend over R$1,000 per month. The average monthly expenditure in 2025 was R$122. Industry groups have leveraged these figures to counter the claims. In June 2025, ABRAS initiated a campaign advocating for increased taxes on betting operators, prompting a legal challenge from the National Association of Games and Lotteries. ANJL dismissed the assertion that betting resulted in R$103 billion ($19.51 billion) in retail losses as unfounded. The organization stated that these accusations "lack empirical support" and characterized them as "broad and potentially defamatory claims that exceed criticism of individual entities and target the entire industry." It also pointed to official retail figures. "IBGE official data indicates that retail sales grew by 4.7% in 2024, with no concrete evidence connecting the sector's performance to the regulated gambling market," the group stated.Plínio Lemos Jorge escalated the criticism, accusing retailers of seeking a scapegoat for rising food prices. He claimed the retail sector had decided to "select a scapegoat" for this issue. "In their view, betting is to blame. This is absurd, as it spreads misinformation aimed at attacking a legitimate economic sector that will generate billions in taxes this year alone," he said. For the government, however, the next phase seems to involve increased rather than reduced control. Brazil has already taken steps to regulate and tax betting, aiming to bring a previously informal market into a formal framework. The focus is now moving toward stricter protections, particularly concerning addiction risks and mobile accessibility. The same Brasília meeting also addressed other retail policy matters, such as full-service pharmacies within supermarkets and discussions surrounding the Worker Food Program. Nevertheless, betting emerged as one of the most politically charged topics. An additional concern looms in the background. Some analysts caution that excessive restrictions could drive users away from licensed operators toward offshore or illegal platforms. One analyst noted that stricter limits on legal platforms "would benefit the illegal market" if consumers seek options beyond regulated channels. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Kalshi Imposes Stricter Trading Rules on Sports and Political Contracts

(AsiaGameHub) - Kalshi has introduced new trading limitations designed to mitigate insider trading risks associated with political and sports contracts. The changes were announced on Monday, a time when prediction markets are grappling with legal scrutiny and renewed concerns about market integrity. Good to Know Kalshi will prohibit political candidates from trading in markets related to their own campaigns. Athletes, referees, and other sports staff will be restricted from participating in specific sports markets relevant to their roles. Polymarket, another prediction market platform, also released revised insider trading guidelines on Monday. Kalshi stated that the new restrictions are proactive measures that have been in the works for several months. However, the timing of the announcement attracted notice, as it came only hours after a bipartisan U.S. Senate bill was proposed to outlaw prediction market contracts for sports events. Per the new policy, political candidates seeking office will be excluded from trading in markets connected to their own campaigns. Additionally, Kalshi is preventing individuals associated with college and professional sports—such as athletes, staff members, and referees—from trading in markets related to the leagues they are part of. The company is implementing these changes amid mounting pressure on prediction markets from multiple fronts. Over a dozen states have ongoing lawsuits that question the legality of sports event contracts. Concurrently, atypical trading activity has sparked further doubts about the integrity of markets focused on political and global events.Polymarket, a competing platform, also issued enhanced insider trading guidance on Monday. Collectively, these changes indicate that leading prediction market operators are working to strengthen their controls as legal and political pressures continue to grow. Not all parties are satisfied with Kalshi’s tightened restrictions. Congresswoman Alexandria Ocasio-Cortez (AOC) argues that the measures are insufficient, noting that significant risks remain and that further restrictions are necessary beyond what has been put in place. This is absolutely not enough. Just on the policy piece alone, there are SO many individuals – staff, advisors, consultants, cabinet secretaries, spouses, and more – that can trade on insider information.This is just a fig leaf to deflect from criticism. We need to do more. https://t.co/9arxK8KPF0 — Alexandria Ocasio-Cortez (@AOC) March 23, 2026 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Brazil Betting Data Shows Most Users Maintain Low Spending

(AsiaGameHub) - Information from Brazil's Ministry of Finance reveals that the majority of individuals using sports betting and online gaming sites spend moderate sums monthly. The data also provides a more detailed picture of age and gender distributions within the regulated sector. Good to Know 53.4% of bettors in Brazil spend a maximum of R$50 each month. Male users constitute 68.2% of the total, with females representing 31.8%. Approximately 19.5% spend over R$1,000 monthly, equating to roughly 4.3 million individuals. The statistics, provided by Pay4Fun and featured in Tácio Lorran's column for Metrópoles, originate from Ministry of Finance data acquired via the Access to Information Law. They indicate that low monthly expenditure continues to be standard for a significant portion of the betting population in Brazil. Over half of all users, precisely 53.4%, spend no more than R$50 per month on these activities. An additional 11.45% spend between R$50.01 and R$150, and 6.4% are in the R$150.01 to R$300 bracket. A further 9.4% allocate between R$300.01 and R$1,000 monthly. On the higher end, 19.5% of bettors state they spend more than R$1,000 each month. This segment is estimated to include about 4.3 million people.The figures also reveal a distinct gender division. Men represent 68.2% of bettors, whereas women make up 31.8%. In terms of age, the most prominent category is 31 to 40 years old, comprising 28.63% of total users. Those aged 25 to 30 account for 22.21%, and bettors aged 24 and under represent 22.06%. Engagement subsequently declines with age: 17.20% for ages 41 to 50, 7.02% for 51 to 60, 2.17% for 61 to 70, and 0.60% for individuals over 70. Leonardo Baptista, chief executive and co-founder of Pay4Fun, commented that the data highlights a market predominantly characterized by lower spending tiers: “We must recognize that Brazilians enjoy entertainment, and the industry exists to provide it.“An emphasis on prohibition would only strip away what is now a regulated market, complete with rules and support, and drive it entirely into the illegal sphere, which lacks support, oversight, and prize guarantees.” The research did not specify which platforms are most frequently used by bettors. It also did not detail the most favored games or types of wagers. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Two Bills To Ban Sweepstakes Casinos Clear Maryland House Unanimously, One Online Gaming Bill Stagnates

(AsiaGameHub) - Maryland legislators have advanced two bills targeting sweepstakes casinos through the House, forwarding both to the Senate Budget and Taxation Committee. Concurrently, a distinct initiative to legalize online casinos stalled ahead of a crucial legislative deadline. Good to Know HB 295 passed the House on March 20 by a 105 to 25 vote. HB 1226 passed on March 23 by a 134 to 2 vote. Maryland online casino bills did not advance before Crossover Day. Maryland House Moves 2 Sweepstakes Casino Bills to Senate Maryland has moved a step closer to prohibiting sweepstakes casinos. Both House Bill 295 and House Bill 1226 were approved by the House and are now directed to the Senate Budget and Taxation Committee. HB 295 aims to establish a new criminal prohibition against what the legislation terms interactive games. This refers to online or mobile platforms utilizing multiple forms of currency that are convertible into prizes or cash equivalents while mimicking casino games, lottery offerings, or sports wagering. Games that provide only non-monetary prizes would remain exempt from the ban. The legislation's scope extends beyond just platform operators. It also applies to promoters and other individuals associated with such platforms. Potential penalties include fines from $10,000 to $100,000 and prison sentences of up to three years.HB 295 progressed slowly before its floor vote. Following a February 5 hearing in the Ways and Means Committee, the bill was inactive for over a month. Legislators ultimately advanced it on March 19 after amending its enforcement provisions. During the floor discussion, some representatives expressed concerns about the wording potentially affecting free-to-play users. The second piece of legislation, HB 1226, is designed to bolster enforcement capabilities. It would grant regulators expanded authority to issue cease-and-desist orders, block financial transactions and platform access, and seek both civil and criminal penalties against unlawful operators and their service providers. Maryland's General Assembly must still approve at least one of these bills before the session concludes. Should that occur, Maryland would become the eighth state to outlaw sweepstakes casinos, joining Indiana and six others. While the anti-sweepstakes measures progressed, efforts to legalize online casinos faced setbacks. Two Senate bills intended to establish a regulatory framework for iGaming did not move forward before the General Assembly's crossover deadline, halting that initiative for the time being. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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bet365 Exits American Gaming Association

(AsiaGameHub) - bet365 has departed the American Gaming Association, adding another high-profile operator to the string of member losses the trade group has seen in recent months. This exit follows the departures of FanDuel and DraftKings, as the U.S. gambling industry continues to split over prediction markets and the future direction of national gambling policy. Key Highlights bet365 cites the AGA’s focus on retail casinos as the reason behind its exit. Both FanDuel and DraftKings exited the association in November 2025. Fanatics and OpenBet have also departed within the same six-month period. bet365 Grows AGA’s List of Member Losses Another major industry operator has cut ties with the American Gaming Association. bet365 confirmed its exit, noting the trade group’s priorities no longer align with its goals as a digital-first company. “As a digital-first operator, bet365 has withdrawn from the AGA due to the organization’s heavy focus on the retail casino industry,” a bet365 spokesperson told iGaming.org on Tuesday. “We place great value on our industry partnerships and remain committed to working constructively with regulators and partners across all markets where we operate.” bet365’s decision comes after the earlier departures of FanDuel and DraftKings, both of which left the association in November 2025. For those two firms, disagreement over prediction markets was the core of the split. Both companies signaled clear interest in growing in that sector, while the AGA took a firm hardline stance against sports event contracts. In a December 2025 membership letter, AGA chief executive Bill Miller wrote: “Our position is clear and unwavering: sports event contracts are a form of gambling, and gambling is regulated by individual states and tribal nations. “In 2026, we will continue to defend this regulatory framework and uphold state authority and tribal sovereignty.” bet365 pointed to the AGA’s retail casino focus, rather than disagreement over prediction markets, as its reason for leaving. Even so, the broader industry divide is impossible to miss. Multiple large operators see significant growth opportunity in prediction markets, despite the ongoing legal and regulatory fights currently underway. FanDuel made this same position clear when it exited last year. “FanDuel has built our business by maintaining strong industry partnerships, and we value the collaborative spirit that comes with these relationships,” a FanDuel spokesperson said in November. “But as we expand into prediction markets, we recognize this growth direction is not aligned with the American Gaming Association’s current priorities for its member operators.” The spokesperson added: “FanDuel has always been an agile, forward-moving company, from daily fantasy to mobile sports betting to prediction markets. We build what consumers want, and we operate with an unwavering commitment to integrity.” For the AGA, bet365’s exit adds to a difficult stretch. Fanatics and OpenBet have also left within the same six-month window, leaving the group with a growing gap between its retail-focused policy priorities and the direction many digital operators want to pursue. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Alberta Establishes July 13 Deadline for iGaming Operators

(AsiaGameHub) - Alberta has established significant deadlines for operators seeking to participate in a regulated market for online sports betting and casino games. The Alberta Gaming, Liquor and Cannabis Commission (AGLC) has issued new guidance that clarifies the timeline for applications, the exit from the grey market, and the rules for transitioning player accounts. Key Takeaways Operators are required to submit applications and fees by July 13, 2026. In specific instances, the AGLC may grant extensions until October 13, 2026. While over 55 operator sites have indicated interest, only nine had paid fees as of March 17. Alberta Establishes Deadlines as iGaming Launch Approaches The AGLC has outlined crucial dates for private operators in anticipation of a potential spring launch for regulated iGaming in Alberta. This guidance applies to sports betting websites, online casino platforms, and grey market operators currently accepting wagers in the province without official authorization. According to the new framework, any operator or affiliated entity operating an unregulated lottery scheme in Alberta is required to file a complete application and pay all applicable fees by July 13, 2026. Additionally, these operators must cease accepting unregulated wagers by this deadline. The AGLC indicated that it might provide a case-by-case extension of up to three months, setting October 13, 2026, as the final cutoff date. However, the regulator noted that such extensions would only be granted if an operator can demonstrate a path to compliance that was not achievable prior to July 13.July 13 does not mark the official market launch date. The guidance specifies that the Alberta iGaming Corporation will decide the go-live date. If the launch occurs after July 13, unregulated activities must halt by the go-live date, although no extension can extend beyond October 13. If the launch is delayed until after October 13, all grey market activities must nevertheless cease on the launch day. The AGLC cautioned that non-compliance with these rules could result in a determination of unsuitability for registration in Alberta. This is significant as the province seems to be utilizing the transition period to compel grey market brands to either join the regulated system legitimately or withdraw. Interest appears robust, at least theoretically. The AGLC reported that over 55 operator sites have shown interest in entering the market. However, as of the March 17 guidance document, only nine had remitted the required fees. The AGLC also stated it is monitoring advertising and broader market activities closely, noting that persistent non-compliance could influence future suitability rulings. For players, a practical concern is prominent. Operators joining the new framework are required to settle or void all outstanding wagers prior to launch. This encompasses futures bets placed with grey market sportsbooks. Furthermore, operators must refund player balances and provide clear explanations regarding the timelines and processes for account closure.This requirement reflects a portion of the transition process in Ontario before its competitive iGaming market launched in 2022. Alberta is largely adopting this model and is set to become the second Canadian province to feature an open, regulated online gambling market. Currently, Play Alberta is the sole authorized site in the province. Speaking to iGaming.org, an AGLC spokesperson revealed that the regulator is collaborating with Service Alberta, Red Tape Reduction, and the Alberta iGaming Corporation regarding a spring launch. The spokesperson emphasized that informing operators about the transition period is crucial as the launch of an open regulated market draws near. Some foundational work is still pending. The Alberta iGaming Corporation must be fully operational and finalize contracts with operators. Additionally, fees continue to pose a challenge for some applicants. Operators are subject to a one-time application fee of $50,000, an annual registration fee of $150,000, and a de facto tax rate slightly exceeding 20%. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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What sets an online casino apart today: The increasing significance of game discovery

(AsiaGameHub) - An online casino should attract gaming enthusiasts like a moth to a flame. However, the gaming industry now has so many online casinos that there are 'too many flames' for the 'moths' to investigate. Furthermore, since online casinos became mainstream, it has become challenging for any single platform to distinguish itself. This is the current situation not just in the online casino sector but throughout the gaming industry. Consequently, game developers face heightened pressure to innovate. Thankfully, they have developed specific features and elements to help their platforms rise above the competition. Let's examine the various features, factors, and elements that enable an online casino platform to differentiate itself from competitors. 1. Strong Visual Identity In an oversaturated market, an online casino requires distinctive branding and a powerful visual identity to differentiate itself from rivals. Visual identity and branding serve as the foundation for immediate recognition and trust, which are crucial in competitive industries like gaming. To establish a strong visual identity, a gaming platform needs a simple yet memorable logo that reflects its services and principles. Beyond the logo, strong visual identity and branding require a user-friendly interface that remains visually attractive. This involves implementing intuitive navigation, appealing graphics, and a consistent color palette that improves the overall gaming experience. 2. Major Use of Algorithm Leading online casino platforms are increasingly incorporating advanced technology to strengthen their position in the diverse online gaming market. While promoting an engaging game is straightforward, marketing the complete platform package presents greater challenges. Therefore, one key differentiator is when developers employ algorithms to improve player experience and optimize platform performance. Similar to how parhaat nettikasinot in Finland are designed, these platforms incorporate algorithms that analyze each player's preferences, skill levels, and competitive nature. Through this analysis, developers can deliver personalized gaming experiences, ensuring every user enjoys a customized experience aligned with their playing style. Beyond personalization, algorithms also strengthen anti-cheat mechanisms. Sophisticated algorithms examine player inputs to detect patterns that diverge from normal gaming behavior. 3. Rewards and Payouts Perhaps the most critical factor for differentiation is offering substantial payouts, bonuses, and generous rewards to users. These attractive incentives not only draw new players but also maintain engagement among existing ones. Although this may not represent a sustainable long-term engagement strategy, it certainly adds excitement and encourages players to return for multiple sessions. These compelling incentives extend playtime as players' desire to win intensifies. Naturally, this element must be combined with other features to maintain player attention long-term. Additionally, it should be supported by superior payment systems and real-time transactions to guarantee a smooth, memorable experience for all platform users. 4. Real-Time Customer Support Finally, the component that likely unifies all others is real-time customer support. In short, customer support—whether a human team or advanced AI—assists clients (in this case, players) with questions, concerns, and needs to help them achieve an outstanding gaming experience. The path to an exceptional gaming experience involves both quality games and, crucially, quality support. Customer service consistently boosts an online casino's reputation. Since players frequently share experiences with peers, a satisfied customer will likely spread positive word-of-mouth about the platform's support. Thus, a responsive, well-informed support team can substantially impact a casino's standing. When a platform offers 24/7 assistance through live chat or phone, it assures players that the casino is prepared and eager to address technical problems, gameplay inquiries, and payment processing issues. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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R. Franco Digital is Gearing Up for Expo Cartagena 2026

(AsiaGameHub) - R. Franco Digital, a Spanish iGaming provider, has confirmed its attendance at GAT Expo Cartagena in Colombia, furthering its strategic expansion across Latin America's leading regulated markets. The company will exhibit at the Las Américas Convention Center from March 24-26, showcasing its full suite of products and services tailored to meet the advanced requirements of the Latin American gaming industry. The showcase will highlight the IRIS platform, R. Franco Digital's robust, GLI-certified open-architecture solution. Engineered to deliver a unified experience across casino, sports betting, and retail channels, IRIS provides operators with the flexibility, security, and scalability required for efficient multi-market expansion. Leveraging its digital expertise alongside its land-based legacy, the R. Franco Group will also present its premier retail division products, designed to seamlessly connect traditional gaming with modern player preferences. Key attractions include the forthcoming launch of I Link It, a high-performance multi-game progressive link system renowned for boosting floor engagement through advanced player-retention features. It will be displayed together with 7 Power Up, a flagship title that merges classic gaming nostalgia with cutting-edge innovations to provide the high-volatility thrills sought by Latin American players. Complementing these offerings, the Group will unveil its newest cabinet designs and terminal solutions, focusing on ergonomic comfort and technical resilience for casino floors. Beyond its technical framework, R. Franco Digital will introduce its newest high-performance gaming portfolio, featuring recent launches such as Strange Spins, Genie Triple Bonanza, Diamond King Gorilla, Luxury Blast, Zorro: Final Duel, and The Phantom. Javier Sacristán, Director of R. Franco International, commented: GAT Expo is an essential event for our team. Colombia represents a pivotal and dynamic market. We remain dedicated to providing solutions that satisfy both operators and end-users, blending innovation, design, and profitability. Our participation demonstrates the Group's dedication to Latin America. We're delivering a complete range of offerings that address current market demands—from advanced land-based games to a compelling digital platform that solidifies our standing as a worldwide provider. GAT Expo Cartagena offers a prime opportunity to forge new strategic partnerships in the region while reinforcing current business connections, all set against the backdrop of Cartagena de Indias' unique blend of professional excellence and rich cultural, gastronomic, and natural attractions. Through this extensive participation, R. Franco and R. Franco Digital reinforce their dedication to the Latin American market and to fostering a gaming sector that prioritizes safety, sustainability, and innovation. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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NagaCorp Reports $309.9 Million Profit for 2025 in Cambodia

(AsiaGameHub) - NagaCorp saw a significant increase in its 2025 earnings, driven by improved revenue and EBITDA across various sectors at its NagaWorld complex in Phnom Penh. The growth was fueled by robust mass-market results, increased VIP engagement, and the introduction of gaming products with better margins. Good to Know NagaCorp's net earnings for 2025 totaled $309.9 million. Total revenue for the group increased by 26.2% to approximately $709.7 million. The introduction of side bets and an improved win rate contributed roughly $39 million in additional income. NagaWorld Boosts NagaCorp’s Financial Performance The company reported that its annual net profit climbed to $309.9 million, a substantial rise from the $109.6 million recorded the previous year. The 2024 figures had been impacted by a $89.1 million non-cash impairment charge related to a resort development in Vladivostok, Russia. For 2025, revenue reached nearly $709.7 million, representing a 26.2% increase, while EBITDA surged to $404.4 million from $202.8 million in 2024. This led to an EBITDA margin of 57.0% and a net profit margin of 43.7%. Management attributed these improvements to increased business volumes and a strategic emphasis on the mass market. They also highlighted the success of high-margin offerings like side bet games, which enhanced the gaming experience and boosted overall profitability.Gross gaming revenue (GGR) at NagaWorld grew by 27.4% year-on-year to $691.6 million. Revenue from mass-market tables rose 27.2% to $342.4 million, while electronic gaming machines in the mass segment saw a 13.5% increase to $142.6 million. The company noted that mass-market success was supported by a 12.6% rise in business volume and a win rate of 22.9%. The implementation of side bet games helped elevate win rates throughout the year, contributing an estimated $39 million in extra revenue. The premium mass segment also played a key role, with high-spending visitors frequenting high-limit zones, improving table yields and shifting the customer demographic. Premium mass revenue now represents 38.5% of the total mass-market table GGR, up from 33.9% in the prior year. The VIP sector showed growth as well. Revenue from house-managed "premium VIP" services increased by 32.1% to $136.2 million, with rolling volume jumping 51.6% to $5.50 billion. This recovery was linked to an influx of high-value business travelers to Cambodia and increased spending by top-tier VIP clients.Referral VIP revenue climbed 57.2% to $70.4 million, supported by a 17.2% increase in rolling volume to $2.32 billion. NagaCorp announced an interim dividend of $0.0109 per share, totaling $48.3 million, scheduled for payment on August 7. This represents a 30% payout ratio based on earnings from the latter half of 2025. Management stated the dividend underscores their commitment to growth and shareholder returns. Despite the termination of a funding agreement for the Naga 3 expansion in December, the company remains committed to the project. Previous updates suggested that the project's scope and budget might be adjusted. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Taiwan Shuts Down Cross‑Border Gambling Ring Tied to $1.03 Billion

(AsiaGameHub) - Taiwanese law enforcement officials announced they dismantled a cross-border money laundering operation connected to illicit online gambling. The authorities estimate that the criminal organization transferred approximately TWD33 billion, equivalent to roughly US$1.03 billion, via transactions at Macau casinos. Good to Know Taiwanese officials stated the case encompassed approximately TWD33 billion in alleged illegal funds. Law enforcement reported that the scheme utilized 85 credit cards and culminated in 20 apprehensions. Investigators characterized the case as unprecedented for Taiwanese police. Taiwan Connects Macau Casino Chip Acquisitions to Online Gambling Proceeds The investigation commenced in the latter half of 2025, when Taiwan's Criminal Investigation Bureau tracked questionable money movements from numerous bank accounts associated with online gambling and fraudulent activities. The bureau indicated that funds were transferred into accounts controlled by certain individuals and subsequently applied to credit card balances. Investigators revealed that the organization enlisted third-party intermediaries in Taiwan to function as card-processing operatives. Surplus payments were purportedly placed into these accounts, thereby increasing their credit ceilings. Subsequently, the agents allegedly employed the cards to purchase substantial quantities of casino chips at Macau gaming establishments, redeem the chips for cash, and exchange the money into Hong Kong currency. Officials noted that the arrangement additionally enabled participants to take advantage of international credit card expenditure rewards. Essentially, the network stands accused of employing casino chip acquisitions as a mechanism for transferring and laundering gambling profits across national boundaries. Authorities reported that the alleged sum laundered abroad totaled approximately TWD33 billion. According to local media accounts referencing a police briefing on Monday, the operation involved 85 credit cards and led to the detention of 20 individuals, among them two alleged masterminds.The bureau declined to specify the duration of the purported scheme's operation. Nevertheless, investigators deemed it the inaugural case of this nature discovered by Taiwanese authorities. Items confiscated during the operation comprised approximately TWD230.95 million held in bank accounts, roughly TWD2.62 million in physical currency, along with currency-counting devices, cellular telephones, and credit cards. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Pagcor Greenlights GLI for iGaming Testing in Philippines

(AsiaGameHub) - Pagcor has designated Gaming Laboratories International LLC as the first independent testing laboratory for iGaming in the Philippines. This approval comes as the regulator intensifies oversight of the rapidly growing online gaming market. Good to Know GLI is the first company to gain accreditation under Pagcor’s new system. B2B iGaming suppliers in the Philippines are now required to hold accreditation. GLI will employ its GLI-19 standard to test platform fairness, security, and integrity. GLI Earns First Accreditation Under Pagcor’s New Rules GLI stated that this accreditation allows it to test and certify iGaming platforms in the Philippines. Under the new framework, all B2B suppliers must meet stricter regulatory and technical standards. The company noted it will apply “GLI-19: Standards for Interactive Gaming Systems” when evaluating submissions. According to GLI, this standard is already utilized in multiple jurisdictions. Pagcor Chairman and Chief Executive Alejandro Tengco said regulated gaming markets “ensure a safer and more sustainable gaming industry for all to participate in”. He further added: “Pagcor now requires all iGaming B2B suppliers operating in the Philippines to be accredited to ensure they comply to the rigorous requirements needed to protect iGaming players.” GLI President and CEO James Maida expressed thanks to Pagcor “for the trust” it continues to place in GLI. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Alumni channel $35 million for 5c(c)

(AsiaGameHub) - Alumni of the prediction market platform Kalshi are securing as much as $35 million for a new venture fund dedicated to startups in the prediction market space. This initiative serves as a further indicator that investor attention is shifting from trading platforms themselves to the underlying infrastructure that powers event-driven markets. Good to Know 5c(c) Capital intends to back approximately 20 startups within the coming two years. The fund's focus is on firms involved in market making, index creation, and tools for prediction markets. Initial supporters already feature prominent figures connected to Kalshi, Polymarket, and leading crypto and fintech investment networks. New Fund Targets the Plumbing Behind Prediction Markets A new investment vehicle named 5c(c) Capital is forming to target one of online trading's most rapidly expanding areas. According to regulatory documents and sources close to the fundraising, the effort is spearheaded by two early Kalshi employees and aims to gather up to $35 million. Rather than investing directly in consumer prediction platforms, the fund is targeting the foundational layer below them. This encompasses market makers, pricing mechanisms, index offerings, liquidity solutions, and essential infrastructure for event-based trading. Put simply, 5c(c) Capital is evaluating the components that enable prediction markets to operate more efficiently, price more swiftly, and expand more seamlessly. This focus is significant as the sector has expanded far beyond a niche. Both the regulated platform Kalshi and the on-chain platform Polymarket have reported consistent monthly trading volumes in the tens of billions, attracting increased interest from traders, developers, and institutional investors. Consequently, venture funding is now flowing not just to the marketplaces but also to the supporting software, data services, and trading frameworks.As reported by ChainCatcher, Kalshi CEO Tarek Mansour and Polymarket CEO Shayne Coplan are among the initial investors committed to the fund. Backers associated with Andreessen Horowitz, Ribbit Capital, and Multicoin Capital are also participating. This combined support is notable for a market frequently divided between regulated and crypto-native segments. Publicly, relations between the sector's leading companies have sometimes appeared contentious. Coplan has previously referred to Kalshi as "a Polymarket copycat" in interviews, as the two vie for liquidity, market listings, and regulatory positioning. Despite this, capital from both sides is now aligning behind a common broader belief: for the prediction market category to continue its growth, it requires improved infrastructure. An individual involved in the fundraising, who spoke anonymously, succinctly captured this rationale. "What we’re seeing now is investors underwriting the rails and tools that make these markets possible, not just the flagship venues," the person said. For entrepreneurs developing prediction markets, event contracts, index products, trading APIs, liquidity systems, or market-making technology, this represents a crucial signal. Investor attention is no longer concentrated solely on the most prominent consumer brands. Investment is also beginning to move into the sector's foundational "picks-and-shovels" layer, where the quality of infrastructure, tools, and execution can determine the ultimate winners. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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IGT Announces Reduction of Approximately 700 Global Positions

(AsiaGameHub) - IGT is eliminating approximately 700 positions across its global operations, as per an internal memo distributed Monday by chief executive Hector Fernandez. This reduction comes after a review of operations following the merger of IGT's gaming and digital business with Everi Holdings Inc. Good to Know IGT is downsizing its global workforce by around 700 employees. A report indicated the layoffs impact roughly 10% of the total staff. Hector Fernandez stated the company aims to streamline its structure and reduce redundancy. IGT Implements Job Cuts as Post-Merger Review Restructures Business A new phase of restructuring is taking place at International Game Technology Plc. In a staff memo, Hector Fernandez announced that IGT will reduce its global workforce by approximately 700 employees as management seeks to align resources with current business priorities. The layoffs were first reported by the Las Vegas Review-Journal, which noted the job cuts would impact roughly 10% of the total staff. Fernandez, who assumed the CEO role in December, informed employees that this step was necessary to streamline operations and position the group for future growth.This decision follows a significant corporate transformation. The current IGT was formed by merging IGT Plc's gaming and digital business with fintech firm Everi Holdings Inc in a $6.3 billion deal involving funds associated with Apollo Global Management Inc. The transaction was finalized in July of last year. Fernandez mentioned that leadership spent the past few months evaluating the business and making what he called strengthening decisions. “We looked into our areas of focus, our operational methods, and how our structure supports our strategy,” Mr. Fernandez stated. From this review, job cuts emerged. “As part of this evaluation, we also had to make tough decisions regarding our organizational structure, and this process has led to a difficult yet necessary step,” he added. He also noted that a significant portion of the challenging work is already finished. In his words, “much of the foundational work required to build a stronger, more competitive organization” has now been completed.Management is presenting the layoffs as part of a broader efficiency initiative rather than a one-time cost-cutting measure. “The changes we are announcing today are part of our effort to simplify our structure, reduce redundancy, and enable us to operate with greater clarity and speed,” he noted. Employees affected by the layoffs will receive support packages, as per the memo. “For those departing IGT as a result of this action, we are committed to providing severance pay, outplacement assistance, and transition resources,” the CEO stated. Fernandez also sought to direct attention to the company's future and the remaining workforce. He added: “What is important now is how we progress together: supporting one another, focusing on our priorities, and continuing the work that will shape the next chapter of our company.” He concluded with a message directed at customers and execution. The streamlined IGT, he said, “will continue to drive innovation, execute our strategic priorities, and deliver the high-quality service our customers anticipate,” Mr. Fernandez concluded. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Stake Leads Livestream Gambling Visibility By a Large Margin

(AsiaGameHub) - According to fresh data from StreamHatchet, Stake was significantly ahead of all other operators in gambling-focused stream titles at the beginning of 2026. The report highlights a substantial divide between Stake and the competition, while also indicating that prediction market brands are gaining notable momentum across Twitch and Kick. Good to Know In January 2026, Stake was mentioned in 6,600 stream titles on Twitch and Kick, accounting for 60% of all iGaming brand references. Kick hosted the top ten iGaming livestreamers, who collectively amassed 88.4 million hours watched in January. Polymarket and Kalshi led the prediction market category, with 12,000 and 11,700 mentions respectively. Stake Builds A Clear Lead In Gambling Stream Titles The standout figure is impossible to overlook. StreamHatchet identified Stake being mentioned in 6,600 stream titles across Twitch and Kick in January 2026. This accounted for 60% of all tracked iGaming mentions in the report, placing the brand far ahead of every direct competitor in terms of gambling streaming visibility. The rest of the ranking was not even close. 1xBet came next with 1,800 mentions, followed by Betano (837), Winamax (653), FanDuel (597), PokerStars (270), and bet365 (214). Put simply, Stake did not merely top the list—it occupied a distinct tier. A major factor seems to be the close connection between Stake and Kick. Kick is owned by Stake’s parent company, and StreamHatchet content manager Mark Rowland noted that Stake provides many Kick streamers with a bankroll to use during on-air gambling sessions. This arrangement helps clarify why the operator’s name features so frequently in stream titles, particularly when sponsorships and branded credits are part of the agreement.Kick Sits At The Center Of Gambling Livestreaming Twitch still commands a larger portion of the overall livestreaming market, but gambling content has found a more welcoming environment on Kick. The platform has adopted a more permissive stance toward gambling streams, which has enabled it to draw many of the top figures in the category. According to the report, the top ten iGaming livestreamers all streamed on Kick in January. Together they generated 88.4 million hours watched. Trainwreckstv led that group with 15.7 million hours watched, making him the biggest iGaming livestream draw in the period covered. Commercial agreements also help account for why certain brands continue to appear. Rowland stated that operators frequently collaborate directly with streamers, providing them with wagering credit in exchange for exposure that includes brand mentions in titles. Beyond Stake, he cited broader sports and esports sponsorship efforts as another factor boosting visibility for operators such as 1xBet and Betano. Both football and esports have large streaming audiences, particularly in Latin America and Spain, meaning branding linked to these ecosystems can reach a wide audience. Twitch Restrictions Help Shape The Market Not all platforms have taken the same approach. Twitch permits some gambling content but prohibits streaming for specific gambling sites, including Stake and Rollbit, due to concerns related to consumer protection and licensing.This policy shift followed a broader backlash in 2022, when several prominent creators expressed concerns about the risks of gambling content for younger viewers and individuals susceptible to addictive behavior. Rowland identified that period as a pivotal moment in how Twitch managed the category. Consequently, Kick secured a stronger opportunity to become the primary platform for gambling-focused livestream content. Prediction Markets Are Pulling In More Attention Too The report was not limited to casino and sportsbook brands. Prediction markets also recorded robust figures and are now occupying more space in betting-related conversations across livestreaming platforms. Among betting and prediction market brands, Polymarket led with 12,000 mentions in January 2026. Kalshi was close behind with 11,700. FanDuel took third place with 8,800, followed by PrizePicks (5,300) and DraftKings (3,300). This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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